Westi Games Privacy Policy

Version 1 · Effective 9 October 2026

This policy explains what our games collect, why, how long we keep it, and the choices you have. It covers every game Westi Games publishes. Today that is one game, Brawl Cars (“the game”). When there are more, this policy will say by name where a game does something the others don’t.

Westi Games (“we”, “us”) is responsible for your data. Our address is Raoul Wallenberg 2, Rehovot, Israel. For any question about your data, write to supportwestigames@gmail.com.

In short

1. Your age

The first time you open the game, we ask for your date of birth. We work out your age on the day we ask, and keep only the band it falls in: under 13, 13 to 15, 16 to 17, or 18 and over. The date itself is never saved or sent anywhere. Your age band decides what the game may collect from you, as described below.

2. What we collect, and why

2.1 Your game progress

The game saves your progress on your phone and backs it up to Google Cloud Firestore, part of Google Firebase. We store:

Why: to keep and restore your progress, which is part of providing the game.

2.2 Your purchases

When you buy something in the game, the store (Google Play or the App Store) takes the payment. We never see your card or payment details. We keep a record of each purchase: what you bought, the store, the price and currency, the store’s order number and purchase token, the app version and your phone’s identifier, what we gave you for it, and when each step happened.

Why: to deliver what you paid for, to restore it if something goes wrong, to handle refunds and disputes, to prevent fraud, and to keep the records that tax and consumer law require. We rely on our legal obligations and on our legitimate interest in handling purchases correctly. These records are kept even if you delete your data (see section 8), for the time shown in section 6.

2.3 Game settings from the internet

The game downloads its settings, such as prices, rewards, odds and difficulty, from Firebase Remote Config, so we can improve the game without an app update. Different groups of players can get different settings. For example, we may test whether a change makes the game more fun. To decide which settings you get:

Why: to deliver and improve the game’s settings, which is part of providing the game.

2.4 How hard your races are

The game chooses each race, and how strong your rivals are, from your recent results and how long you’ve played. New players get races they can win more often. After the first few weeks, wins come less easily, so upgrading your car matters more. Players returning after a long break get a few easier races. This happens on your phone, from your save, and uses no data beyond what section 2.1 describes. It has no legal or similar effect on you.

2.5 How the game is played (Google Analytics for Firebase)

To balance the game, for example to find a race that’s too hard or a reward that’s too generous, we record what happens in it:

We also record some details about you as a player, so that groups of players can be compared: your level, league, number of cars and gems, the week you installed the game, and which game-settings group you’re in. Google Analytics automatically adds an app-instance ID; your device model, operating system, language and app version; your approximate location (country, region and city), worked out from your IP address, which Google Analytics doesn’t store; and when and for how long you play. Where usage data is fully on, we also attach your anonymous account ID, so your events can be linked across sessions.

Your age bandUsage data
16 and overCollected, unless you live where the law requires your consent (the European Economic Area, the UK and Switzerland) and you haven’t given it on Google’s consent form.
13 to 15Collected only where the law doesn’t require consent. Nothing is collected in the European Economic Area, the UK or Switzerland.
Under 13Not collected.

Anyone can switch this off at any time in Settings ▸ Share usage data. Nothing is collected until you’ve finished the screens shown when you first open the game.

Why: to understand and improve the game. Where the law requires consent, we rely on your consent; elsewhere, on our legitimate interest in improving the game.

2.6 Crash reports (Firebase Crashlytics)

When the game crashes, or hits an error it can carry on from, it sends a report to Firebase Crashlytics so we can find the fault and fix it. A report holds where in the game’s code it went wrong and what the game was doing (the screen, the level and the last few things that happened); your device’s model and operating system, its screen orientation, how much memory and storage were free, and whether it has been modified (“rooted” or “jailbroken”); the app version; a random ID Crashlytics gives this copy of the app and the Firebase installation ID; and, for players 13 and over, your player ID, so that we can find your reports if you write to us.

Crash reports follow the same rules as usage data: the same age bands, the same regions, and the same switch, Settings ▸ Share usage data. A report written while reports are off is deleted, not sent later.

Why: to keep the game working. Where the law requires consent, we rely on your consent; elsewhere, on our legitimate interest in fixing faults.

2.7 Ads (Google AdMob)

The game shows two kinds of full-screen ads, and no banners:

The ads come from Google AdMob. When the game asks for an ad, Google’s ads software collects your IP address, which can be used to estimate your general location; how you use the ads and the app, such as taps on an ad and videos watched; how well the app and the ads software are running; and the app set ID, an identifier Android gives this app on your phone. Google uses it to choose and show ads, measure them, and prevent fraud.

Your advertising ID (Android, 18 and over). For players 18 and over, Google’s ads software may also read your phone’s advertising ID, a resettable identifier Android provides for ads, and use it to personalise ads, to limit how often you see the same ad, and to measure ads. In the European Economic Area, the UK and Switzerland this happens only if you agree on Google’s consent form. In US states with privacy laws, you can opt out in Settings ▸ Privacy. Anywhere, you can reset or delete your advertising ID, or turn off personalised ads, in your phone’s settings. For players under 18, we tell Google that the player is under 18, and Google doesn’t use their data to personalise ads. On iPhone and iPad, the game never uses the advertising identifier and never asks to track you.

Your age bandAds
18 and overIn the European Economic Area, the UK and Switzerland, Google’s consent form asks whether ads may be personalised and whether your phone may be read for ads. If you say no, you still see ads, but they aren’t personalised. You can change your answer at any time in Settings ▸ Privacy. In US states with privacy laws, Settings ▸ Privacy lets you opt out of ads based on your activity. Elsewhere, Google may personalise ads, using your advertising ID on Android, under its own policies.
16 to 17We tell Google the player is under 18: ads aren’t personalised, and only ads rated for teens are shown. In the European Economic Area, the UK and Switzerland, Google’s consent form is shown, as for adults, but the ads stay unpersonalised whatever the answer.
13 to 15We tell Google the player is under 18: ads aren’t personalised, and only ads rated for teens are shown. Google’s consent form isn’t shown.
Under 13Ads are marked as requested for a child. Google doesn’t personalise them or use them to build a profile, the advertising ID isn’t sent, and only ads suitable for all ages are shown.

Why: the ads pay for the game, so it can be free. Google AdMob decides how it uses the data it collects, under its own privacy policy. Where the law requires consent for personalised ads, we rely on your consent.

2.8 Downloading game content (Cloudflare)

After you install the game, it downloads new levels and other game content from Cloudflare. To deliver the files, Cloudflare receives your IP address and the details of each request: the file, the time, and the app’s version and platform. Cloudflare handles this on our behalf, to deliver the files, keep the service secure, and give us traffic totals that don’t identify anyone.

Why: to deliver the game, which is part of providing it.

2.9 Writing to us

If you write to us, we receive your email address and whatever you include, such as your player ID. We use it only to answer you and to keep a record of your request.

2.10 What we don’t collect

3. Children

Brawl Cars is for everyone, including children. For players who tell us they’re under 13, the game collects only what it needs to run and to keep their progress:

We use this only to run the game, keep their progress, handle purchases and show ads suitable for children. We don’t collect usage data or crash reports from players under 13, never sign them in to Google Play Games, and never use their data to build a profile. Their ads aren’t personalised, and their advertising ID isn’t sent with ad requests. Because their progress isn’t linked to an account, it stays on their phone: reinstalling the game, clearing its data, or moving to a new phone starts again from the beginning.

Purchases are made with the store account on the phone. Parents can require their approval for purchases with the store’s parental controls (Google Play’s purchase approval, or Apple’s Ask to Buy).

Parents and guardians can see or delete their child’s data, or stop us collecting more, by writing to supportwestigames@gmail.com with the player ID shown on the child’s profile. They can also delete it straight away in the game, from Settings ▸ Delete My Data.

4. Who else handles your data

We don’t sell your personal data. Apart from what Google AdMob collects to show ads, we share it only if the law requires us to, to protect our rights or someone’s safety, or with a new owner if the game or the studio is sold. A new owner would have to keep to this policy.

5. Where your data is kept

We are based in Israel, which the European Union and the UK recognise as giving data adequate protection. Google and Cloudflare may process data in the United States and in other countries. When data from the European Economic Area, the UK or Switzerland goes there, it’s protected by the EU-US Data Privacy Framework (and its UK and Swiss extensions) where the provider is certified under it, and by the European Commission’s Standard Contractual Clauses.

6. How long we keep it

DataHow long
Your cloud save and anonymous accountUntil you delete them (section 8).
Purchase records7 years from the purchase, as Israeli tax law requires, then deleted. Deleting your data doesn’t delete them.
Usage dataDetails of individual events: 2 months. After that we keep only totals that can’t identify anyone.
Crash reports90 days.
Your age band and your acceptance of this policy and the termsIn your save, for as long as the save exists.
Emails you send usAs long as we need to answer you and keep a record of your request: no more than 2 years after we close it.
What Google AdMob collectsGoogle keeps it under its own policies. See how long Google keeps data.

7. Your choices and rights

In the game’s Settings:

Depending on where you live, you may have the right to see your data, correct it, delete it, get a copy of it, object to or limit how it’s used, and withdraw your consent at any time, without affecting what we did before.

To make a request, write to supportwestigames@gmail.com with the player ID shown on your profile. Your account is anonymous, so your player ID is how we find your data, and we may ask for more to confirm the data is yours. We’ll reply within 30 days.

8. Deleting your data

9. Security

Your data is encrypted when it’s sent. Firestore’s security rules let only your own account read and write your save, and nobody can change or delete a purchase record once it’s written. No system is perfectly secure, so if something goes wrong that affects your data, we’ll tell you and the authorities where the law requires it.

10. Changes to this policy

If this policy changes in a way that matters, the game shows you the new version and asks you to accept it before you carry on. The version number and the date it took effect are at the top of this page.

11. Contact

Westi Games, Raoul Wallenberg 2, Rehovot, Israel · supportwestigames@gmail.com

See also our Terms of Service.